Mallard Vice
Beaks. Bullets. Betrayal.
Welcome to Mallard Vice, a roguelike bullet-hell shooter where the streets are mean, the feathers are sharp, and every honk could be your last.
You are a hard-boiled duck with a vendetta and a trench coat full of regrets. The city’s gone to the birds, literally. Goose thugs rule the alleys, and The Big Quack's grip tightens with every flap of his wings. There has even been reports of time-traveling swan bots.
Features
- Fast-paced bullet-hell action with randomized upgrades and explosive avian arsenals
- 140+ weapons and abilities with no limits to max weapons, leading to absurd bullet-hell situations
- Pun-packed lore with characters like Don Quackleone, Goosie Elliot, and Cardi Beak
- Unlockable Wave-based Survival mode for never-ending quacks and gaggles
- Breadstick pounding soundtrack featuring a variety of chiptune tunes to help you bask in that retro glory!
The Story
In a city where justice is extinct and breadcrumbs are currency, one duck dares to dive bill-first into the underfeather. Uncover conspiracies, dodge beak-breaking bullets, and take down the syndicate — one squawk at a time.
Roguelike Replayability
No two runs are the same. Mix and match upgrades like Crusty Bread shots, Toenail Clibbins, Uzumaki, and Gooster Teeth to build your perfect bird of prey. Die? Try again. The coop never sleeps.
Mallard Vice is a love letter to pixel art, puns, chiptune music and poultry noir. If you like your shooters spicy, your birds shady, and your humor scrambled, this one’s for you.
Play now — and remember: in this town, even the swans have secrets. Just be careful and dont release the Quacken.
| Status | Released |
| Platforms | HTML5 |
| Author | Mallard Function |
| Genre | Shooter |
| Tags | Bullet Hell, chiptune, Detective, Indie, Noir, Pixel Art, Retro, Roguelike, Roguelite, Singleplayer |
| Code license | MIT License |
| Asset license | Creative Commons Attribution v4.0 International |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Gamepad (any) |
Development log
- Bugfixes and Tutorial44 days ago



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